Tool - SubMod Installer/Manager for Medieval 2/Rome TW - by Rafkos.
Tool - Medieval2ModLauncher (formerly "Launcher.exe replacement") - by v1c7r1x.
Tool - Steam compatible modStarter - by Durintwz.
Tool - Kingdoms Launcher Editing Application - by Squid.
#Medieval 2 total war unit size mod#
Answer - Multiple installations of a mod (with different submods) - by Emperor of Hell.
Answer - Using mod switch without bat file - by ShellShock.
#Medieval 2 total war unit size how to#
Answer - How to get Big MTWII Mods to work with Steam - by Marechal Ney.
Answer - Creating a World - Registry Entries for the Launcher - by Gigantus.
Tutorial - How to make a Professional Quality Installer for your Mod - by Azim - images missing.
Tutorial - An alternative way to play mods through Steam (Includes Pictures) - by Radboud.
#Medieval 2 total war unit size update#
Tool - The ToolBox - The Universal Mod Launcher v1.204 (Latest Steam Update Compatible) - by Guan Ziyang.
Resource - Creating a World - Fixing the 'Block Graphic' Bug - by Gigantus - (added to main folder to fix missing UI and text if user runs mod without unpacking the game).
#Medieval 2 total war unit size install#
Tutorial - How to install mods and submods in Linux (Ubuntu) - by Socrates1984.
Tutorial - Creating a World - Using the Install Creator - by Gigantus.
Tutorial - Creating a World - Starting Steam Mods the easy Way - by Gigantus.
Resource - Creating a World - Desktop Shortcuts for the Kingdoms Campaigns - by Gigantusĭue to changes to the Steam version of M2TW some older methods may not work, or will only work for disc users.
Resource - Find and download all the released patches here - by Ishan.
Tutorial - How To Fix UAC and VirtualStore Problems - by SigniferOne.
Tutorial - Creating a World - Moving Steam's Game Library - by Gigantus.
Tutorial - Creating a World - Converting Install Disk to Steam - by Gigantus.
Tutorial - The SafeDisc Issue affecting older Total War games - by Frunk.
Additionally, the M2TW Engine Overhaul Project is now making it possible to change some of that hard-coding by memory editing the game after loading.įor any problems getting M2TW to run without mods refer to Medieval II Technical Discussion & Support The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.Īll aspects of the Medieval II: Total War game are modifiable, subject to some Hardcoded Limits and behaviours.
10 Console Commands and Config Preferences.
4.3.3 Traits, Ancillaries and Attributes.
2.8 Unit Stats, Abilities and Projectiles.
1.6 Converters & Special Format Editors.
Items marked in italics may be of limited use, due to missing images or being superseded by later articles. Items marked in bold are likely to be widely useful and form a good starting point on the subject. please copy the link to the discussion page and note your reason for removal. If you remove a link because an item is superseded, shown not to work, etc.
Tool = modding tools, for extracting, modifying, verifying, re-packing etc.
Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
Answer = short piece on minor topic or answer to frequently asked question.
Tutorial = extensive tutorial or guide, step by step how to mod something etc.
When adding items please keep to existing format with the type of article first When adding subject areas please use this layout. You are welcome to edit this page, please read these notes for guidance:. See also M2TW Modding Tutorials Category for tutorials contained on this Wiki and the M2TW Modding Category for other pages. The below listing provides links to tutorials, useful answers to common modding questions, resources and tools, divided by category.
Tutorials, resources and tools for modding Medieval II: Total War: